Creating Real-Time Fireplace VFX Using Unreal Engine | Level-Up: Episode 6
Learn how to create trailblazing real-time fireplace VFX using Unreal Engine.
Burn Bright With This Tutorial
Welcome to Episode 6 of Beyond-FX’s Level-Up tutorial series, which will give you the breakdown of how to create real-time VFX which you can apply to your projects. In our latest instalment, you’ll be learning how to craft real-time fireplace VFX that will remind you of the spooky season! Make sure to check out our previous Halloween showcase which inspired this episode.
Your guide for this lesson is Jason Johnston, one of our VFX Directors at Beyond-FX. He’ll be using Unreal Engine 5 alongside EmberGen in this breakdown. It’s vital that you have a working knowledge of both before jumping out of the frying pan and into the fire.
We’ve provided you with these useful segments, to break down the fireplace VFX walkthrough in a little more detail. The stages are:
- Fires From EmberGen
- Creating the Primary Fire
- Additional Fire and Smoke
- Skull Fire
- Final Touches
Navigate the episode however you want to get the most from the experience. Each part of this Level-Up video is time-stamped to make it that much easier to move backward and forward throughout the tutorial.
Reach Out & Learn More
Feeling confused, lost or like you need a little more clarification on some aspects of this breakdown? Don’t fret, we’ve got your back. Reach out to us in the comments section below and we’ll help you master these blazing techniques. Plus, our community is always there to support one another. You might be on to a breakthrough that can help your fellow artists.
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